Kinect depth to Polygons

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davefollmer
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Kinect depth to Polygons

Postby davefollmer » Tue Apr 03, 2018 7:57 am

Hello,

I projected the Kinect's depth information to a polygon grid but my frame rate doesn't go above 30fps. Using a mesh is faster but there isn't much you can do with a mesh. The same goes for a GLSL shader: the new vertex points are not applied to the grid baring me from doing further effects.Is there a more efficient way to do this?
How can I delete the faces connecting the user to the back wall of the grid?

Please help.

I didn't find the right solution from the Internet.

Thanks

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EvilJekyll
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Re: Kinect depth to Polygons

Postby EvilJekyll » Fri Apr 06, 2018 3:16 pm

I'm not sure how to help, or if this is the right forum to be asking that?
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chrismachine
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Re: Kinect depth to Polygons

Postby chrismachine » Sun Apr 08, 2018 1:10 am

mur mur mur, I am not understand.
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sum yun gai
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Re: Kinect depth to Polygons

Postby sum yun gai » Sun Apr 08, 2018 10:53 am

Looks like you got an answer from the internet over a year ago to me.....
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Re: Kinect depth to Polygons

Postby PonderThis » Thu Apr 26, 2018 5:31 pm

That's a strange sort of spammer, but at least he got us all talking.

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Re: Kinect depth to Polygons

Postby somi » Mon Aug 10, 2020 2:11 am

I adjusted the Kinect depth information to the polygon stack but my frame rate did not go above 30fps. Using a combination is faster but not much you can do with a combination. I can have http://www.mobileappsoftware.at/ . The same goes for a GLSL blanket: we didn’t use new air vents to freeze for me to make further effects. Is there a proper way to do this?

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Re: Kinect depth to Polygons

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Re: Kinect depth to Polygons

Postby vyira » Fri Oct 16, 2020 9:09 am

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